Aboleth
- XP: 5900
- Challenge rating: 10
- Size: LARGE
- Type: ABERRATION
- Hit points: 135
- Hit dice: 18d10
- Ability scores:
- Strength: 21
- Dexterity: 9
- Constitution: 15
- Intelligence: 18
- Wisdom: 15
- Charisma: 18
- Armour:
- Armour type: natural
- Armour value: 17
- Hit points roll: 18d10+36
- Speed:
- Burrow: n/a
- Climb: n/a
- Fly: n/a
- Swim: 40 ft.
- Walk: 10 ft.
- Languages: Deep Speech, telepathy 120 ft.
- Senses:
- Darkvision: 120 ft.
- Passive perception: 20
- Damage resistances: None
- Damage vulnerabilities: None
- Damage immunities: None
- Proficiences:
- Saving Throw: CON: 6
- Saving Throw: INT: 8
- Saving Throw: WIS: 6
- Skill: History: 12
- Skill: Perception: 10
- Special abilities:
Amphibious:- The aboleth can breathe air and water.
Mucous Cloud:- While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
- DC type: CON
Probing Telepathy:- If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.